fence: The Security Guard looks at something, then tries to climb up it, but quickly jerks around as if he's having a seizure after he touches it then slumps down, dead.Interestingly, this is similar to an animation that does play in the 1997 prototype. He tries to grip onto something mid-drag to stop whatever is dragging him, but it doesn't work. dragvent: The Security Guard is dragged into something.c1a3_emergeidle: An idle animation for the previous animation, meant to play before the sequence started in full.Interestingly, the animation matches the vent the Security Guard at the start of We've Got Hostiles! is dragged through, suggesting the player was supposed to see him drag himself out of the vent after the Zombie pulled him away. c1a3_emerge: The Security Guard crawls for a bit, then lands on the floor and dies.barneyfallidle: An idle animation for barneyfall, showing the Security Guard holding onto something with one object in each hand.barneyfall: The Security Guard falls off of something, back first.The Security Guard has some unused animations too! If the player tries to approach their front to see the front of the animation, they will instantly wake up and begin attacking. This is used by the HGrunts in C2a2g that talk about Freeman and how they want to kill him, but only their backs can be seen in normal gameplay, and only if the player doesn't cause them to activate too early by shooting near them before seeing them. converse2: The HGrunt stands casually with his arms in front of him.converse1: The HGrunt stands casually with his arms in front of him.The HGrunt also has two animations that are impossible to completely see normally. wm_moatjump: The HGrunt vaults over something.wm_button: The HGrunt forcefully hits something with his left hand while looking at it.trackwave: The HGrunt waves his arms around.A similar animation can be seen in the 1997 prototype. straferight: The HGrunt quickly strafes right.
strafeleft: The HGrunt quickly strafes left.